The point of contact.
function OnCollisionEnter(other :
Collision) {
print(
"Points colliding: " + other.contacts.Length);
print(
"First point that collided: " + other.contacts[0].point);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnCollisionEnter(
Collision other) {
print(
"Points colliding: " + other.contacts.Length);
print(
"First point that collided: " + other.contacts[0].point);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
OnCollisionEnter(other as
Collision):
print(('Points colliding: ' + other.contacts.Length))
print(('First point that collided: ' + other.contacts[0].point))