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Scripting > Runtime Classes > Collision
Collision

Describes collision.

Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events. See Also: ContactPoint.

Variables
relativeVelocity

The relative linear velocity of the two colling objects (Read Only).

rigidbody

The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.

collider

The Collider we hit (Read Only).

transform

The Transform of the object we hit (Read Only).

gameObject

/gameObject/ is the object we are colliding with. (Read Only).

contacts

The contact points generated by the physics engine.