static function Break () : void
Description
Pauses the editor.
This is useful when you want to check certain values on the
inspector and you are not able to pause it manually.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
Debug.
Break();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
Debug.
Break()