EditorPrefs.GetFloat Manual     Reference     Scripting  
Scripting > Editor Classes > EditorPrefs
EditorPrefs.GetFloat

static function GetFloat (key : string, defaultValue : float = 0.0F) : float

Description

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.

// Simple scripts that creates an empty window and remembers the position and size
// of the created window.

class RememberPosition extends EditorWindow {
var width : float = 300;
var height : float = 300;
var x : float = 100;
var y : float = 100;

@MenuItem("Examples/Remember position")
static function Init() {
var window = GetWindow(RememberPosition);
window.Show();
}
function Awake() {
width = EditorPrefs.GetFloat("EditorWindowWidth", 300);
height = EditorPrefs.GetFloat("EditorWindowHeight", 300);
x = EditorPrefs.GetFloat("EditorWindowX", 100);
y = EditorPrefs.GetFloat("EditorWindowY", 100);

position = Rect(x, y, width, height);
}
function OnDestroy() {
EditorPrefs.SetFloat("EditorWindowWidth", width);
EditorPrefs.SetFloat("EditorWindowHeight", height);
EditorPrefs.SetFloat("EditorWindowX", x);
EditorPrefs.SetFloat("EditorWindowY", y);
}
function OnGUI() {
if(GUILayout.Button("Close"))
this.Close();
}
}