Description
The material used for the font display.
private var flag : boolean =
false;
private var rate :
float = 1;
private var t :
TextMesh;
function Update() {
t = transform.GetComponent(
TextMesh);
if(
Time.time > rate) {
if(flag){
t.font.material.color =
Color.yellow;
flag =
false;
}
else {
t.font.material.color =
Color.red;
flag = true;
}
rate += 1;
}
t.text =
"This is a 3D text changing colors!";
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
private bool flag =
false;
private float rate = 1;
private TextMesh t;
void Update() {
t = transform.GetComponent<
TextMesh>();
if (
Time.time > rate) {
if (flag) {
t.font.material.color =
Color.yellow;
flag =
false;
}
else {
t.font.material.color =
Color.red;
flag = true;
}
rate += 1;
}
t.text =
"This is a 3D text changing colors!";
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
private flag as
bool =
false private rate as single = 1
private t as
TextMesh def
Update():
t = transform.GetComponent[of
TextMesh]()
if Time.time > rate:
if flag:
t.font.material.color =
Color.yellow flag =
false else:
t.font.material.color =
Color.red flag = true
rate += 1
t.text = 'This is a 3D text changing colors!'