GUILayout.TextField Manual     Reference     Scripting  
Scripting > Runtime Classes > GUILayout
GUILayout.TextField

static function TextField (text : string, params options : GUILayoutOption[]) : string

static function TextField (text : string, maxLength : int, params options : GUILayoutOption[]) : string

static function TextField (text : string, style : GUIStyle, params options : GUILayoutOption[]) : string

static function TextField (text : string, maxLength : int, style : GUIStyle, params options : GUILayoutOption[]) : string

Parameters

NameDescription
text Text to edit. The return value of this function should be assigned back to the string as shown in the example.
maxLength The maximum length of the string. If left out, the user can type for ever and ever.
style The style to use. If left out, the textArea style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

string - the edited string.

Description

Make a single-line text field where the user can edit a string.


Text field in the GameView.

JavaScripts
var stringToEdit : String = "Hello World";

function OnGUI () {
// Make a text field that modifies stringToEdit.
stringToEdit = GUILayout.TextField (stringToEdit, 25);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public string stringToEdit = "Hello World";
void OnGUI() {
stringToEdit = GUILayout.TextField(stringToEdit, 25);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public stringToEdit as string = 'Hello World'

def OnGUI():
stringToEdit = GUILayout.TextField(stringToEdit, 25)