GUILayout.VerticalSlider Manual     Reference     Scripting  
Scripting > Runtime Classes > GUILayout
GUILayout.VerticalSlider

static function VerticalSlider (value : float, leftValue : float, rightValue : float, params options : GUILayoutOption[]) : float

static function VerticalSlider (value : float, leftValue : float, rightValue : float, slider : GUIStyle, thumb : GUIStyle, params options : GUILayoutOption[]) : float

Parameters

NameDescription
value The value the slider shows. This determines the position of the draggable thumb.
topValue The value at the top end of the slider.
bottomValue The value at the bottom end of the slider.
slider The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.
thumb The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

float - The value that has been set by the user.

Description

A vertical slider the user can drag to change a value between a min and a max.


Vertical slider in the Game View.

JavaScripts
// Draws a vertical slider control that goes from 10 (top) to 0 (bottom)
var vSliderValue : float = 0.0;

function OnGUI () {
vSliderValue = GUILayout.VerticalSlider (vSliderValue, 10.0, 0.0);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public float vSliderValue = 0.0F;
void OnGUI() {
vSliderValue = GUILayout.VerticalSlider(vSliderValue, 10.0F, 0.0F);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public vSliderValue as single = 0.0F

def OnGUI():
vSliderValue = GUILayout.VerticalSlider(vSliderValue, 10.0F, 0.0F)