GUISkin.scrollView Manual     Reference     Scripting  
Scripting > Runtime Classes > GUISkin
GUISkin.scrollView

var scrollView : GUIStyle

Description

Style used by default for the background of ScrollView controls (see GUI.BeginScrollView).

JavaScripts
// Modifies only the background of the ScrollView controls
// of the current GUISkin.

var scrollPosition : Vector2 = Vector2.zero;
var style : GUIStyle;

function OnGUI () {

GUI.skin.scrollView = style;
// rect and put it in a small rect on the screen.
scrollPosition = GUI.BeginScrollView (Rect (10,300,100,100),
scrollPosition, Rect (0, 0, 220, 200));

// Make four buttons - one in each corner. The coordinate system is defined
// by the last parameter to BeginScrollView.
GUI.Button (Rect (0,0,100,20), "Top-left");
GUI.Button (Rect (120,0,100,20), "Top-right");
GUI.Button (Rect (0,180,100,20), "Bottom-left");
GUI.Button (Rect (120,180,100,20), "Bottom-right");

// End the scroll view that we began above.
GUI.EndScrollView ();
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Vector2 scrollPosition = Vector2.zero;
public GUIStyle style;
void OnGUI() {
GUI.skin.scrollView = style;
scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));
GUI.Button(new Rect(0, 0, 100, 20), "Top-left");
GUI.Button(new Rect(120, 0, 100, 20), "Top-right");
GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left");
GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");
GUI.EndScrollView();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public scrollPosition as Vector2 = Vector2.zero

public style as GUIStyle

def OnGUI():
GUI.skin.scrollView = style
scrollPosition = GUI.BeginScrollView(Rect(10, 300, 100, 100), scrollPosition, Rect(0, 0, 220, 200))
GUI.Button(Rect(0, 0, 100, 20), 'Top-left')
GUI.Button(Rect(120, 0, 100, 20), 'Top-right')
GUI.Button(Rect(0, 180, 100, 20), 'Bottom-left')
GUI.Button(Rect(120, 180, 100, 20), 'Bottom-right')
GUI.EndScrollView()