var font : Font
Description
The font used for the text.
var font :
Font;
guiText.font = font;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Font font;
void Awake() {
guiText.font = font;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public font as
Font def
Awake():
guiText.font = font