Description
The Material to use for rendering.
Assing a new material to change how the rendering is handled. Change this material to change the
font used for all rendering.
If you assign null to material, the built-in basic font is selected.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
guiText.material.color =
Color.green;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
guiText.material.color =
Color.green
See Also: font variable.