var pixelInset : Rect
Description
Pixel inset used for pixel adjustments for size and position.
You can set the transform.localScale to Vector3.zero in order to make the GUI texture always the same pixel size.
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
transform.position =
Vector3.zero;
transform.localScale =
Vector3.zero;
guiTexture.pixelInset =
new Rect(50, 50, 100, 100);
}
}