Description
The texture used for drawing.
var someTexture :
Texture2D;
guiTexture.texture = someTexture;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Texture2D someTexture;
void Awake() {
guiTexture.texture = someTexture;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public someTexture as
Texture2D def
Awake():
guiTexture.texture = someTexture