GUIUtility.RotateAroundPivot Manual     Reference     Scripting  
Scripting > Runtime Classes > GUIUtility
GUIUtility.RotateAroundPivot

static function RotateAroundPivot (angle : float, pivotPoint : Vector2) : void

Description

Helper function to rotate the GUI around a point.

Modifies GUI.matrix to rotate all GUI elements angle degrees around pivotPoint.

See Also: GUI.matrix, ScaleAroundPivot

JavaScripts
// Rotate a button 10 degrees clockwise when presed.

private var rotAngle : float = 0;
private var pivotPoint : Vector2;

function OnGUI () {
pivotPoint = Vector2(Screen.width/2,Screen.height/2);
GUIUtility.RotateAroundPivot (rotAngle, pivotPoint);
if(GUI.Button(Rect(Screen.width/2-25, Screen.height/2-25, 50, 50),"Rotate"))
rotAngle += 10;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
private float rotAngle = 0;
private Vector2 pivotPoint;
void OnGUI() {
pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2);
GUIUtility.RotateAroundPivot(rotAngle, pivotPoint);
if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Rotate"))
rotAngle += 10;

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

private rotAngle as single = 0

private pivotPoint as Vector2

def OnGUI():
pivotPoint = Vector2((Screen.width / 2), (Screen.height / 2))
GUIUtility.RotateAroundPivot(rotAngle, pivotPoint)
if GUI.Button(Rect(((Screen.width / 2) - 25), ((Screen.height / 2) - 25), 50, 50), 'Rotate'):
rotAngle += 10