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Scripting > Enumerations > HideFlags
HideFlags.DontSave

HideFlags.DontSave

Description

The object will not be saved to the scene. It will not be destroyed when a new scene is loaded.

It is your responsibility to cleanup the object manually using DestroyImmediate, otherwise it will leak.

JavaScripts
// Instantiates a Plane everytime the game starts and never destroys it
// even if you stop your game preview
// NOTE: Watch out, this can cause LEAKS

function Start() {
var notDestructable : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
notDestructable.hideFlags = HideFlags.DontSave;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
GameObject notDestructable = GameObject.CreatePrimitive(PrimitiveType.Plane);
notDestructable.hideFlags = HideFlags.DontSave;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
notDestructable as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane)
notDestructable.hideFlags = HideFlags.DontSave