Description
The Position of the anchor around which the joints motion is constrained.
The Position is defined in local space.
hingeJoint.anchor =
Vector3 (2, 0, 0);
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
hingeJoint.anchor =
new Vector3(2, 0, 0);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
hingeJoint.anchor =
Vector3(2, 0, 0)