var breakForce : float
Description
The force that needs to be applied for this joint to break.
The force might come from collisions with other objects, forces applied with rigidbody.AddTorque or from other joints.
See Also: Joint.OnJointBreak
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
hingeJoint.breakForce = 10;
hingeJoint.breakForce =
Mathf.Infinity;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
hingeJoint.breakForce = 10
hingeJoint.breakForce =
Mathf.Infinity