var connectedBody : Rigidbody
Description
A reference to another rigidbody this joint connects to.
If not set, the joint connects the object to the world.
hingeJoint.connectedBody = null;
var otherBody :
Rigidbody;
hingeJoint.connectedBody = otherBody;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Rigidbody otherBody;
void Awake() {
hingeJoint.connectedBody = null;
hingeJoint.connectedBody = otherBody;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public otherBody as
Rigidbody def
Awake():
hingeJoint.connectedBody = null
hingeJoint.connectedBody = otherBody