var inTangent : float
Description
Describes the tangent when approaching this point from the previous point in the curve.
See Also: outTangent.
var anim :
AnimationCurve =
new AnimationCurve();
function Start() {
var ks : Keyframe[] =
new Keyframe[3];
ks[0] = Keyframe(0, 0);
ks[0].inTangent = 0;
ks[1] = Keyframe(4, 0);
ks[1].inTangent = 45;
ks[2] = Keyframe(8, 0);
ks[2].inTangent = 90;
anim =
AnimationCurve(ks);
}
function Update() {
transform.position =
Vector3(
Time.time,anim.Evaluate(
Time.time),0);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public AnimationCurve anim =
new AnimationCurve();
void Start() {
Keyframe[] ks =
new Keyframe[3];
ks[0] =
new Keyframe(0, 0);
ks[0].inTangent = 0;
ks[1] =
new Keyframe(4, 0);
ks[1].inTangent = 45;
ks[2] =
new Keyframe(8, 0);
ks[2].inTangent = 90;
anim =
new AnimationCurve(ks);
}
void Update() {
transform.position =
new Vector3(
Time.time, anim.Evaluate(
Time.time), 0);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public anim as
AnimationCurve =
AnimationCurve()
def
Start():
ks as (Keyframe) = array[of Keyframe](3)
ks[0] = Keyframe(0, 0)
ks[0].inTangent = 0
ks[1] = Keyframe(4, 0)
ks[1].inTangent = 45
ks[2] = Keyframe(8, 0)
ks[2].inTangent = 90
anim =
AnimationCurve(*ks)
def
Update():
transform.position =
Vector3(
Time.time, anim.Evaluate(
Time.time), 0)