Keyframe.Keyframe Manual     Reference     Scripting  
Scripting > Runtime Classes > Keyframe
Keyframe.Keyframe

static function Keyframe (time : float, value : float) : Keyframe

Description

Create a keyframe.

JavaScripts
// Make a GameObject follow a Sinus function
// Over the X and Y axis.

private var anim : AnimationCurve;
private var ks : Keyframe[];

function Start() {
ks = new Keyframe[50];
for(var i = 0; i < ks.Length ; i++)
ks[i] = Keyframe(i,Mathf.Sin(i));

anim = AnimationCurve(ks);
}

function Update() {
transform.position = Vector3(Time.time,anim.Evaluate(Time.time),0);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
private AnimationCurve anim;
private Keyframe[] ks;
void Start() {
ks = new Keyframe[50];
int i = 0;
while (i < ks.Length) {
ks[i] = new Keyframe(i, Mathf.Sin(i));
i++;
}
anim = new AnimationCurve(ks);
}
void Update() {
transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

private anim as AnimationCurve

private ks as (Keyframe)

def Start():
ks = array[of Keyframe](50)
i as int = 0
while i < ks.Length:
ks[i] = Keyframe(i, Mathf.Sin(i))
i++
anim = AnimationCurve(*ks)

def Update():
transform.position = Vector3(Time.time, anim.Evaluate(Time.time), 0)

static function Keyframe (time : float, value : float, inTangent : float, outTangent : float) : Keyframe

Description

Create a keyframe.

JavaScripts
// Make a GameObject follow a Sinus function
// Over the X and Y axis with vertical tangents.

private var anim : AnimationCurve;
private var ks : Keyframe[];

function Start() {
ks = new Keyframe[50];
for(var i = 0; i < ks.Length ; i++){
ks[i] = Keyframe(i,Mathf.Sin(i),90,90);
}
anim = AnimationCurve(ks);
}

function Update() {
transform.position = Vector3(Time.time,anim.Evaluate(Time.time),0);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
private AnimationCurve anim;
private Keyframe[] ks;
void Start() {
ks = new Keyframe[50];
int i = 0;
while (i < ks.Length) {
ks[i] = new Keyframe(i, Mathf.Sin(i), 90, 90);
i++;
}
anim = new AnimationCurve(ks);
}
void Update() {
transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

private anim as AnimationCurve

private ks as (Keyframe)

def Start():
ks = array[of Keyframe](50)
i as int = 0
while i < ks.Length:
ks[i] = Keyframe(i, Mathf.Sin(i), 90, 90)
i++
anim = AnimationCurve(*ks)

def Update():
transform.position = Vector3(Time.time, anim.Evaluate(Time.time), 0)