static function Linecast (start : Vector3, end : Vector3, layerMask : int = kDefaultRaycastLayers) : bool
Description
Returns true if there is any collider intersecting the line between start and end.
var target :
Transform;
function Update () {
if (!
Physics.Linecast (transform.position, target.position)) {
ProcessData.AndDoSomeCalculations();
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public Transform target;
void Update() {
if (!
Physics.Linecast(transform.position, target.position))
ProcessData.AndDoSomeCalculations();
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public target as
Transform def
Update():
if not
Physics.Linecast(transform.position, target.position):
ProcessData.AndDoSomeCalculations()
Layer mask is used to selectively ignore colliders when casting a ray.
static function Linecast (start : Vector3, end : Vector3, out hitInfo : RaycastHit, layerMask : int = kDefaultRaycastLayers) : bool
Description
Returns true if there is any collider intersecting the line between start and end.
If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).
Layer mask is used to selectively ignore colliders when casting a ray.