Random.Range Manual     Reference     Scripting  
Scripting > Runtime Classes > Random
Random.Range

static function Range (min : float, max : float) : float

Description

Returns a random float number between and min [inclusive] and max [inclusive] (Read Only).

JavaScripts
// Instantiates prefab somewhere between -10 and 10 on the x-z plane
var prefab : GameObject;
function Start () {
var position = Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10));
Instantiate(prefab, position, Quaternion.identity);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public GameObject prefab;
void Start() {
Vector3 position = new Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10));
Instantiate(prefab, position, Quaternion.identity);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public prefab as GameObject

def Start():
position as Vector3 = Vector3(Random.Range(-10, 10), 0, Random.Range(-10, 10))
Instantiate(prefab, position, Quaternion.identity)

static function Range (min : int, max : int) : int

Description

Returns a random integer number between min [inclusive] and max [exclusive] (Read Only).

If max equals min, min will be returned. The returned value will never be max unless min equals max.

JavaScripts
// Loads a random level from the level list

Application.LoadLevel(Random.Range(0, Application.levelCount));

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
Application.LoadLevel(Random.Range(0, Application.levelCount));
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
Application.LoadLevel(Random.Range(0, Application.levelCount))