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RuntimePlatform.Android

RuntimePlatform.Android

Description

In the player on Android devices.

See Also: Platform dependent Compilation.

JavaScripts
if (Application.platform == RuntimePlatform.Android)
Debug.Log("Do something special here!");

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
if (Application.platform == RuntimePlatform.Android)
Debug.Log("Do something special here!");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
if Application.platform == RuntimePlatform.Android:
Debug.Log('Do something special here!')