RuntimePlatform
.OSXEditor
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.OSXEditor
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RuntimePlatform.OSXEditor
Description
In the Unity editor on Mac OS X.
See Also:
Platform dependent Compilation.
JavaScripts
JavaScript
C#
Boo
if
(
Application.platform
==
RuntimePlatform.OSXEditor
)
Debug.Log
(
"Do something special here!"
);
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
Awake
() {
if
(
Application.platform
==
RuntimePlatform.OSXEditor
)
Debug.Log
(
"Do something special here!"
);
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
Awake
():
if
Application.platform
==
RuntimePlatform.OSXEditor
:
Debug.Log
('Do something special here!')