var isSupported : bool
Description
Can this shader run on the end-users graphics card? (Read Only)
Returns true if the shader itself or any fallbacks setup in the shader are supported.
Most often you use this when implementing special effects. For example, image effects
in Unity Pro automatically disable themselves if the shader is not supported.
if (!renderer.material.shader.isSupported)
renderer.enabled =
false;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
if (!renderer.material.shader.isSupported)
renderer.enabled =
false;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
if not renderer.material.shader.isSupported:
renderer.enabled =
false
See Also: Material class,
ShaderLab documentation.