Shader.isSupported Manual     Reference     Scripting  
Scripting > Runtime Classes > Shader
Shader.isSupported

var isSupported : bool

Description

Can this shader run on the end-users graphics card? (Read Only)

Returns true if the shader itself or any fallbacks setup in the shader are supported. Most often you use this when implementing special effects. For example, image effects in Unity Pro automatically disable themselves if the shader is not supported.

JavaScripts
// Disable renderer if material's shader is not supported
if (!renderer.material.shader.isSupported)
renderer.enabled = false;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
if (!renderer.material.shader.isSupported)
renderer.enabled = false;

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
if not renderer.material.shader.isSupported:
renderer.enabled = false

See Also: Material class, ShaderLab documentation.