Shader.SetGlobalMatrix Manual     Reference     Scripting  
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Shader.SetGlobalMatrix

static function SetGlobalMatrix (propertyName : string, mat : Matrix4x4) : void

Description

Sets a global matrix property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.