SkinnedMeshRenderer
.quality
Manual
Reference
Scripting
Scripting
>
Runtime Classes
>
SkinnedMeshRenderer
SkinnedMeshRenderer
.quality
Menu
Overview
Runtime Classes
Attributes
Enumerations
Editor Classes
Enumerations
History
Index
SkinnedMeshRenderer
All Members
Variables
bones
quality
sharedMesh
updateWhenOffscreen
Inherited Variables
animation
audio
bounds
camera
castShadows
collider
constantForce
enabled
gameObject
guiText
guiTexture
hideFlags
hingeJoint
isPartOfStaticBatch
isVisible
light
lightmapIndex
lightmapTilingOffset
localToWorldMatrix
material
materials
name
networkView
particleEmitter
receiveShadows
renderer
rigidbody
sharedMaterial
sharedMaterials
tag
transform
worldToLocalMatrix
Inherited Functions
BroadcastMessage
CompareTag
GetComponent
GetComponent.<T>
GetComponentInChildren
GetComponentInChildren.<T>
GetComponents
GetComponents.<T>
GetComponentsInChildren
GetComponentsInChildren.<T>
GetInstanceID
SendMessage
SendMessageUpwards
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
Instantiate.<T>
operator !=
operator ==
operator bool
var
quality :
SkinQuality
Description
The maximum number of bones affecting a single vertex
var
skinnedMesh : SkinnedMeshRenderer;
skinnedMesh.quality =
SkinQuality.Bone2
;