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Graphics device shader capability level (Read Only).
This is approximate "shader capability" level of the graphics device, expressed in DirectX shader model terms. Possible values are:
| 30 | Shader Model 3.0 |
|---|---|
| 20 | Shader Model 2.x |
| 10 | Shader Model 1.x |
| 7 | Fixed function, roughly DirectX 7 features (cubemaps, dot3) |
| 6 | Fixed function, roughly DirectX 6 features (basic multitexture) |
| 5 | Fixed function, roughly DirectX 5 features |
See Also: SystemInfo.graphicsPixelFillrate.