var bytes : byte[]
Description
The raw bytes of the text asset. (Read Only)
If you're using the text asset to contain binary data, you should make sure the file has the .bytes extension. For any other of the
extentions the TextImporter will try to strip nonascii characters if it is unable to parse the file as an utf8 string.
var imageTextAsset : TextAsset;
function Start () {
var tex =
new Texture2D (4, 4);
tex.LoadImage(imageTextAsset.bytes);
renderer.material.mainTexture = tex;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public TextAsset imageTextAsset;
void Start() {
Texture2D tex =
new Texture2D(4, 4);
tex.LoadImage(imageTextAsset.bytes);
renderer.material.mainTexture = tex;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public imageTextAsset as TextAsset
def
Start():
tex as
Texture2D =
Texture2D(4, 4)
tex.LoadImage(imageTextAsset.bytes)
renderer.material.mainTexture = tex