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Class for texture handling. Use this to create textures on the fly or to modify existing texture assets.
mipmapCount |
How many mipmap levels are in this texture (Read Only). |
format |
The format of the pixel data in the texture (Read Only). |
Texture2D |
Create a new empty texture. |
SetPixel |
Sets pixel color at coordinates (x,y). |
GetPixel |
Returns pixel color at coordinates (x, y). |
GetPixelBilinear |
Returns filtered pixel color at normalized coordinates (u, v). |
SetPixels |
Set a block of pixel colors. |
LoadImage |
Loads an image from a byte array. |
GetPixels |
Get a block of pixel colors. |
Apply | |
Resize |
Resizes the texture. |
Compress |
Compress texture into DXT format. |
PackTextures |
Packs multiple textures into a texture atlas. |
ReadPixels |
Read screen pixels into the saved texture data. |
EncodeToPNG |
Encodes this texture into PNG format. |
width |
Width of the texture in pixels (Read Only) |
height |
Height of the texture in pixels (Read Only) |
filterMode |
Filtering mode of the texture. |
anisoLevel |
Anisotropic filtering level of the texture. |
wrapMode |
Wrap mode (Repeat or Clamp) of the texture. |
mipMapBias |
Mip map bias of the texture. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetNativeTextureID |
Retrieve native ('hardware') handle to a texture |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Instantiate.<T> |
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Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |