Description
The other Collider the wheel is hitting.
function FixedUpdate() {
var hit : WheelHit;
var wheel :
WheelCollider = GetComponent(
WheelCollider);
if( wheel.GetGroundHit( hit ) ) {
wheel.forwardFriction.stiffness = hit.collider.material.staticFriction;
wheel.sidewaysFriction.stiffness = hit.collider.material.staticFriction;
}
}