var forwardSlip : float
Description
Tire slip in the rolling direction. Acceleration slip is negative, braking slip is positive.
function FixedUpdate() {
var hit : WheelHit;
var wheel :
WheelCollider = GetComponent(
WheelCollider);
if( wheel.GetGroundHit( hit ) ) {
if( hit.forwardSlip > 0.5 )
print (
"braking slip!");
}
}