How do I use Detail Textures?
A Detail texture is a small, fine pattern which is faded in as you approach a surface, for example wood grain, imperfections in stone, or earthly details on a terrain. They are explicitly used with the Diffuse Detail shader.
Detail textures must tile in all directions. Color values from 0-127 makes the object it's applied to darker, 128 doesn't change anything, and lighter colors make the object lighter. It's very important that the image is centered around 128 - otherwise the object it's applied to will get lighter or darker as you approach.
- Draw or find a grayscale image of the detail texture.
![](../Images/manual/HOWTO-UseDetailTexture-0.jpg)
The Detail Texture
![](../Images/manual/HOWTO-UseDetailTexture-1.jpg)
The Levels
- Save the image next to your main texture.
- In Unity, select the image and under "Generate Mip Maps", enable Fades Out and set the sliders to something like this in the Import Settings in the Inspector.
- The top slider determines how small the texture should before before beginning to fade out, and the bottom determines how far away it is before the detail texture completely disapear.
![](../Images/manual/HOWTO-UseDetailTexture-2.jpg)
s.
- In the Material Inspector on the right, select from the Shader drop-down:
- Drag your texture from the Project View to the Detail texture slot.
- Set the Tiling values to a high value
Page last updated: 2009-02-16