Log Files

There might be times during the development when you need to obtain information from the logs of the webplayer you've built, your standalone player, the target device or the editor. Usually you need to see these files when you have experienced a problem and you have to know where exactly the problem occurred.

On Mac the webplayer, player and editor logs can be accessed uniformly through the standard Console.app utility.

On Windows the webplayer and editor logs are placed in folders which are not shown in Windows Explorer by default. Please see the Accessing hidden folders page to resolve that situation.

Editor

Editor log can be brought up through the Open Editor Log button in Unity's Console window.

Mac OS X~/Library/Logs/Unity/Editor.log
Windows XPC:\Documents and Settings\username\Local Settings\Application Data\Unity\Editor\Editor.log
Windows Vista/7C:\Users\username\AppData\Local\Unity\Editor\Editor.log

On Windows, the Editor log file is stored in the local application data folder: %LOCALAPPDATA%\Unity\Editor\Editor.log, where LOCALAPPDATA is defined by CSIDL_LOCAL_APPDATA.

Desktop

On Mac all the logs can be accessed uniformly through the standard Console.app utility.

Webplayer

Mac OS X~/Library/Logs/Unity/WebPlayer.log
Windows XPC:\Documents and Settings\username\Local Settings\Temp\UnityWebPlayer\log\log_UNIQUEID.txt
Windows Vista/7C:\Users\username\AppData\Local\Temp\UnityWebPlayer\log\log_UNIQUEID.txt
Windows Vista/7 + IE7 + UACC:\Users\username\AppData\Local\Temp\Low\UnityWebPlayer\log\log_UNIQUEID.txt

On Windows the webplayer log is stored in a temporary folder: %TEMP%\UnityWebPlayer\log\log_UNIQUEID.txt, where TEMP is defined by GetTempPath.

Player

Mac OS X~/Library/Logs/Unity/Player.log
Windows EXECNAME_Data\output_log.txt
Linux~/.config/unity3d/CompanyName/ProductName/Player.log

On Windows, EXECNAME_Data is a folder next to the executable with your game.

Note that on Windows and Linux standalones, the location of the log file can be changed (or logging suppressed.) See the command line page for further details.

iOS

The device log can be accessed in XCode via GDB console or the Organizer Console. The latter is useful for getting crashlogs when your application was not running through the XCode debugger.

Please see Debugging Applications in the iOS Development Guide. Also our Troubleshooting and Bugreporting guides may be useful for you.

Android

The device log can be viewed by using the logcat console. Use the adb application found in Android SDK/platform-tools directory with a trailing logcat parameter:

$ adb logcat

Another way to inspect the LogCat is to use the Dalvik Debug Monitor Server (DDMS). DDMS can be started either from Eclipse or from inside the Android SDK/tools. DDMS also provides a number of other debug related tools.

Page last updated: 2014-01-06