Windows Store : Command line arguments
Windows Store Apps don't accept command line arguments by default, so to pass them you have to call a special function from App.xaml.cs/cpp or App.cs/cpp. For ex., appCallbacks.AddCommandLineArg("-nolog");
You have to call it before appCallbacks.Initialize*() function.
Command Line Arguments
- -nolog
- Don't produce UnityPlayer.log.
- -force-driver-type-warp
- Force DirectX 11.0 WARP device (More info http://msdn.microsoft.com/en-us/library/gg615082.aspx)
- -force-gfx-direct
- Force single threaded rendering.
- -force-d3d11-no-singlethreaded
- Force DirectX 11.0 to be created without D3D11_CREATE_DEVICE_SINGLETHREADED flag.
DirectX feature levels
(More info http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx)
- -force-feature-level-9-1
- Force DirectX 11.0 feature level 9.1.
- -force-feature-level-9-2
- Force DirectX 11.0 feature level 9.2.
- -force-feature-level-9-3
- Force DirectX 11.0 feature level 9.3.
- -force-feature-level-10-0
- Force DirectX 11.0 feature level 10.0.
- -force-feature-level-10-1
- Force DirectX 11.0 feature level 10.1.
- -force-feature-level-11-0
- Force DirectX 11.0 feature level 11.0.
Page last updated: 2013-12-04