A 3D game’s space has width, height, and depth (known as “planes X, Y, and Z”, respectively), while a 2D game’s space has only width and height (“planes X and Y”, respectively).
When you create a project in Unity, you can decide whether it is 2D or 3D mode. The mode determines some settings for the Unity Editor. These settings are are listed below in 2D vs 3D Mode Settings.
You can swap between 2D or 3D mode at any time, regardless of the mode you set when you created your project. See Switching Between 3D and 2D Modes below. Some projects use both 2D and 3D elements and are sometimes known as “2.5D”.
This manual is a guide to creating projects in 3D and 2D but has some specific pages for 2D project development. See Useful 2D Project Information below.
Switching Between 3D and 2D Modes
To change modes between 2D or 3D mode:
Bring up to the Editor Settings Inspector, via the Edit>Project Settings>Editor menu.
Then set Default Behavior Mode to either 2D or 3D.
You can find out more about the Editor Settings Inspector on the Editor Settings page.
Useful 2D Project Information
Whichever type of project you are working in, 2D or 3D, there are some useful pages to help you get started.
There are also specific pages for 2D features.