AnimatorOverrideController
class in
UnityEngine
/
Inherits from: RuntimeAnimatorController
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Description
Interface to control AnimatorOverrideController.
Variables
clips | Returns the list of orignal clip from the controller and their override clip. |
runtimeAnimatorController | The Controller that the AnimatorOverrideController overrides. |
this[string] | Returns either the overriding clip if set or the original clip named name. |
Inherited members
Variables
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
animationClips | Retrieves all AnimationClip used by the controller. |
Static Functions
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
Operators
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |