tolerance | Tolerance of approximation. |
Asserts that the values are approximately equal. An absolute error check is used for approximate equality check (|a-b| < tolerance). Default tolerance is 0.00001f.
Note: Every time you call the method with tolerance specified, a new instance of FloatComparer is created. For performance reasons you might want to instance your own comparer and pass it to the AreEqual method. If the tolerance is not specifies, a default comparer is used and the issue does not occur.
#pragma strict public class AssertionExampleClass extends MonoBehaviour { function Update() { //Unless specified, default error tolerance will be used. Assert.AreApproximatelyEqual(0.0f, transform.position.x); Assert.AreApproximatelyEqual(0.0f, transform.position.y); Assert.AreApproximatelyEqual(0.0f, transform.position.z); } }
public class AssertionExampleClass : MonoBehaviour { void Update () { //Make sure the positino of the GameObject is always in the center of the scene. //AreApproximatelyEqual should be used for comparing floating point variables. //Unless specified, default error tolerance will be used. Assert.AreApproximatelyEqual(0.0f, transform.position.x); Assert.AreApproximatelyEqual(0.0f, transform.position.y); Assert.AreApproximatelyEqual(0.0f, transform.position.z); } }