Linearly interpolates between colors a
and b
by t
.
t
is clamped between 0 and 1. When t
is 0 returns a
. When t
is 1 returns b
.
// Converts a white color to a black one trough time. var lerpedColor : Color = Color.white; function Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Time.time); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Color lerpedColor = Color.white; void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Time.time); } }
See Also: LerpUnclamped.