renderer | The Renderer that should get a new color. |
color | The emissive Color. |
subMeshIndex | The index of the submesh that should use the color. |
Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.
Note that a subsequent DynamicGI.UpdateMaterials call on any renderer within the system will clear the effects of DynamicGI.SetEmissive. See Also: UpdateMaterials.