Allows to control the dynamic Global Illumination.
indirectScale | Allows for scaling the contribution coming from realtime & static lightmaps. |
synchronousMode | When enabled, new dynamic Global Illumination output is shown in each frame. |
updateThreshold | Threshold for limiting updates of realtime GI. |
SetEmissive | Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system. |
UpdateEnvironment | Schedules an update of the environment texture. |
UpdateMaterials | Schedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain. |