LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUI.EndGroup

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function EndGroup(): void;
public static void EndGroup();

Description

End a group.

Should be attached with GUI.BeginGroup See Also: BeginGroup.

	function OnGUI () {
		// Constrain all drawing to be within a 800x600 pixel area centered on the screen.
		GUI.BeginGroup (new Rect (Screen.width / 2 - 400, Screen.height / 2 - 300, 800, 600));
	
		// Draw a box in the new coordinate space defined by the BeginGroup.
		// Notice how (0,0) has now been moved on-screen
		GUI.Box (new Rect (0,0,800,600),
			"This box is now centered! - here you would put your main menu");
	
		// We need to match all BeginGroup calls with an EndGroup
		GUI.EndGroup ();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUI.BeginGroup(new Rect(Screen.width / 2 - 400, Screen.height / 2 - 300, 800, 600)); GUI.Box(new Rect(0, 0, 800, 600), "This box is now centered! - here you would put your main menu"); GUI.EndGroup(); } }