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HideFlags.HideInHierarchy

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Description

The object will not appear in the hierarchy.

	// Creates 5 planes and hides them from the Hierarchy in the Editor.

function Start() { for(var i : int = 0; i < 5; i++) { var createdGO : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.HideInHierarchy; } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { int i = 0; while (i < 5) { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.HideInHierarchy; i++; } } }