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JointLimits

struct in UnityEngine

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Description

JointLimits is used by the HingeJoint to limit the joints angle.

See Also: HingeJoint.

function Start() {
	// Set the hinge limits for a door.
	var hinge = GetComponent.<HingeJoint>();
	
	var limits = hinge.limits;
	limits.min = 0;
	limits.max = 90;
	limits.bounciness = 0;
	limits.bounceMinVelocity = 0;
	hinge.limits = limits;
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointLimits limits = hinge.limits; limits.min = 0; limits.max = 90; limits.bounciness = 0; limits.bounceMinVelocity = 0; hinge.limits = limits; } }

Variables

bounceMinVelocityThe minimum impact velocity which will cause the joint to bounce.
bouncinessDetermines the size of the bounce when the joint hits it's limit. Also known as restitution.
contactDistanceDistance inside the limit value at which the limit will be considered to be active by the solver.
maxThe upper angular limit (in degrees) of the joint.
minThe lower angular limit (in degrees) of the joint.