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Network.RemoveRPCs

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public static function RemoveRPCs(playerID: NetworkPlayer): void;
public static void RemoveRPCs(NetworkPlayer playerID);

Parameters

Description

Remove all RPC functions which belong to this player ID.

	function OnPlayerDisconnected(player: NetworkPlayer) {
		Debug.Log("Clean up after player " +  player);
		Network.RemoveRPCs(player);
		Network.DestroyPlayerObjects(player);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }

public static function RemoveRPCs(playerID: NetworkPlayer, group: int): void;
public static void RemoveRPCs(NetworkPlayer playerID, int group);

Parameters

Description

Remove all RPC functions which belong to this player ID and were sent based on the given group.


public static function RemoveRPCs(viewID: NetworkViewID): void;
public static void RemoveRPCs(NetworkViewID viewID);

Parameters

Description

Remove the RPC function calls accociated with this view ID number.