The PreferenceItem attribute allows you to add preferences sections to the Preferences Window.
The PreferenceItem attribute turns any static function into an OnGUI callback. Only static functions can use the PreferenceItem attribute.
public class OurPreferences {
// Have we loaded the prefs yet
private static var prefsLoaded : boolean = false;
// The Preferences
public static var boolPreference : boolean = false;
// Add preferences section named "My Preferences" to the Preferences Window
@PreferenceItem ("My Preferences")
static function PreferencesGUI () {
// Load the preferences
if (!prefsLoaded) {
boolPreference = EditorPrefs.GetBool ("BoolPreferenceKey", false);
prefsLoaded = true;
}
// Preferences GUI
boolPreference = EditorGUILayout.Toggle ("Bool Preference", boolPreference);
// Save the preferences
if (GUI.changed)
EditorPrefs.SetBool ("BoolPreferenceKey", boolPreference);
}
}
no example available in C#
| PreferenceItem | Creates a section in the Preferences Window called name and invokes the static function following it for the section's GUI. |