LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PreferenceItem

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The PreferenceItem attribute allows you to add preferences sections to the Preferences Window.

The PreferenceItem attribute turns any static function into an OnGUI callback. Only static functions can use the PreferenceItem attribute.

public class OurPreferences {
	// Have we loaded the prefs yet
	private static var prefsLoaded : boolean = false;
	
	// The Preferences
	public static var boolPreference : boolean = false;
	
	// Add preferences section named "My Preferences" to the Preferences Window
	@PreferenceItem ("My Preferences")
	static function PreferencesGUI () {
		// Load the preferences
		if (!prefsLoaded) {
			boolPreference = EditorPrefs.GetBool ("BoolPreferenceKey", false);
			prefsLoaded = true;
		}
		
		// Preferences GUI
		boolPreference = EditorGUILayout.Toggle ("Bool Preference", boolPreference);
		
		// Save the preferences
		if (GUI.changed)
			EditorPrefs.SetBool ("BoolPreferenceKey", boolPreference);
	}
}
no example available in C#

Constructors

PreferenceItemCreates a section in the Preferences Window called name and invokes the static function following it for the section's GUI.