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QualitySettings.DecreaseLevel

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public static function DecreaseLevel(applyExpensiveChanges: bool = false): void;
public static void DecreaseLevel(bool applyExpensiveChanges = false);

Parameters

applyExpensiveChanges Should expensive changes be applied (Anti-aliasing etc).

Description

Decrease the current quality level.

          QualitySettings.DecreaseLevel(false);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.DecreaseLevel(false); } }

IncreaseLevel and DecreaseLevel functions only apply anti-aliasing if applyExpensiveChanges is true.

See Also: IncreaseLevel, Quality Settings.