Returns a random float number between and min
[inclusive] and max
[inclusive] (Read Only).
// Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane var prefab : GameObject; function Start () { var position: Vector3 = Vector3(Random.Range(-10.0, 10.0), 0, Random.Range(-10.0, 10.0)); Instantiate(prefab, position, Quaternion.identity); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject prefab; // Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane void Start() { Vector3 position = new Vector3(Random.Range(-10.0F, 10.0F), 0, Random.Range(-10.0F, 10.0F)); Instantiate(prefab, position, Quaternion.identity); } }
Returns a random integer number between min
[inclusive] and max
[exclusive] (Read Only).
If max
equals min
, min
will be returned. The returned value will never be max
unless min
equals max
.
// Loads a random level from the level list
Application.LoadLevel(Random.Range(0, Application.levelCount));
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { Application.LoadLevel(Random.Range(0, Application.levelCount)); } }