notificationTypes | Notification types to register for. |
registerForRemote | Specify true to also register for remote notifications. |
Register to receive local and remote notifications of the specified types from a provider via Apple Push Service.
After an application registers for the specified remote notification types, the device token is received from Apple Push Service and is available via NotificationServices.deviceToken.
#pragma strict
public class NotificationRegistrationExample { var tokenSent;
function Start() { tokenSent = false; iOS.NotificationServices.RegisterForNotifications( iOS.NotificationType.Alert | iOS.NotificationType.Badge | iOS.NotificationType.Sound); }
function Update() { if (!tokenSent) { var token = iOS.NotificationServices.deviceToken; if (token != null) { // send token to a provider var hexToken = "%" + System.BitConverter.ToString(token).Replace('-', '%'); new WWW("http:/example.com
?token=" + hexToken); tokenSent = true; } } } }
using UnityEngine; using System.Collections; using NotificationServices = UnityEngine.iOS.NotificationServices; using NotificationType = UnityEngine.iOS.NotificationType;
public class NotificationRegistrationExample : MonoBehaviour { bool tokenSent;
void Start() { tokenSent = false;
NotificationServices.RegisterForNotifications( NotificationType.Alert | NotificationType.Badge | NotificationType.Sound); }
void Update () { if (!tokenSent) { byte[] token = NotificationServices.deviceToken; if (token != null) { // send token to a provider string hexToken = "%" + System.BitConverter.ToString(token).Replace('-', '%'); new WWW("http:/example.com
?token=" + hexToken); tokenSent = true; } } } }