Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AndroidJavaObject Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public AndroidJavaObject(className: string, params args: object[])
public AndroidJavaObject(string className, params object[] args);

Parameters

className Specifies the Java class name (e.g. "java.lang.String" or "java/lang/String").
args An array of parameters passed to the constructor.

Description

Construct an AndroidJavaObject based on the name of the class.

This essentially means locate the class type, allocate an object and run the specified constructor.

	// Create a java.lang.String object holding the string "some string".
	function Start() {
		var jo = new AndroidJavaObject("java.lang.String", "some string");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { AndroidJavaObject jo = new AndroidJavaObject("java.lang.String", "some string"); } }
	// Inner (nested) classes must use /$ separators.
	// Here we create a LayoutParams object with a specified width and height.
	function Start() {
		var width = 300;
		var height = 150;
		var jo = new AndroidJavaObject("android/view/ViewGroup$LayoutParams", width, height);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { int width = 300; int height = 150; AndroidJavaObject jo = new AndroidJavaObject("android/view/ViewGroup$LayoutParams", width, height); } }