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AnimationMode

class in UnityEditor

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Description

AnimationMode is used by the AnimationWindow to store properties modifed by the AnimationClip playback.

When exiting AnimationMode all properties are reverted to their default state. Animated properties are also highlighted by the inspector. Use AnimationMode.StartAnimationMode to enter animation mode. In Animation mode the editor is tinted to show that it is animating. Properties can be animated via AnimationMode.SampleAnimationClip.

Static Variables

animatedPropertyColorThe color used to show that a property is currently being animated.

Static Functions

InAnimationModeAre we currently in AnimationMode.
IsPropertyAnimatedIs the specified property currently in animation mode and being animated?
SampleAnimationClipSamples an AnimationClip on the object and also records any modified properties in AnimationMode.
StartAnimationModeStarts the animation mode.
StopAnimationModeStops Animation mode, reverts all properties that were animated in animation mode.